Defend Your Base From Scary Worm Launch to September 2026
Visit growth, group size, no codes, and a listing that is still live.
Defend Your Base From Scary Worm has a short calendar and a loud population curve. This page is that timeline — launch on 28 February 2026 through the last proven Roblox publish on 3 September 2026 — told with numbers we can defend and gaps we will not fill with fanfic.
It is not a version history. Evil Worm Simulator has not posted a public patch blog, so you will not find “March: mortars added” or “July: worm heal nerf” here. For how to inspect a live server instead, use patch notes. For the desk that links both, use the updates hub.
28 February 2026 — launch
The place (85070260180613) and universe (9812090239) go live under the Evil Worm Simulator group, owner TreeTrunk_290. The listing is free. Genre: Strategy, subgenre Tower Defense. Maturity: Mild Fear. Servers: 35 players. The description already teaches the whole game in three lines: claim a base, build and upgrade units, defeat the Scary Worm. It also asks you to like the experience and join the group. That like-and-join ask is still the only “reward pipeline” we can point at, because codes have never listed a working promo string.
The match on day one is the match you still play: a plot, a wooden door, printers, cheap spear throwers, later mortars, a late blue damage unit around 16k, gems and crates after a clear, and a worm with a huge HP bar that heals while it chews. Getting started is written for that first claim, not for a tutorial that was later removed.
We do not have a trustworthy visit count for 28 February itself. Roblox does not hand out a public day-one snapshot we can cite. Anyone quoting “1 million visits in 48 hours” without a source is decorating the launch, not documenting it.
Spring 2026 — the game people actually queued
Through spring the identity of the place stays stubbornly simple. There is still no Forest map, no Desert map, no Lava map, and no 67 branding. Thumbnails for Defend Your Base from 67 explode on YouTube in the same months; that is a different experience with different codes and a map vote. This wiki’s job in that window is to keep the two titles from merging in search results.
Gameplay videos of this place — including full-clear sessions later in the year — still show the same toys: money printers, spear throwers on the door, mortars when cash allows, frantic “repair door” calls when the wood ticks down, and a boss that out-heals a thin line. That continuity matters more than a missing March patch title. If the loop had been replaced with a biome ladder, the footage would not look like a row of plots facing one smiling worm.
Group size moves with the listing. Evil Worm Simulator is a public Roblox community (group id 283403228). By September 2026, community search snapshots put membership around half a million. We do not have a clean member count for launch day, so this page will not pretend we do. What we can say: the group is large enough that “join for rewards” is a real button, not an empty description line, and it is not a 12-person studio club anymore.
Summer 2026 — still the same door
Summer play still spends the first minutes the same way. You land with about 450 cash. You claim. You print. You put spears on the line. Wave pressure climbs; around wave 13 a base that never upgraded the printer or the door starts to panic. That pressure is why how to farm and the wave planner exist — not because a July blog posted a wave-13 hotfix.
Full-clear footage from July 2026 still ends the way the description promised: mortars up, door repaired, blue damage online, worm dead, gems into a crate. That is evidence the win condition did not quietly change into a campaign of four maps. It is not evidence of a dated balance table. We refuse to reverse-engineer a changelog from one creator’s upgrade order.
Codes remain absent. No UPDATE3, no 150k, no WORMLAUNCH. If you redeemed those strings in another Roblox tower defense, they do not transfer. Check codes if you want the empty list stated plainly.
3 September 2026 — last proven publish, still live
The Roblox games API updated timestamp lands on 3 September 2026. That is the last publish we can prove. It is not labeled “content drop” or “hotfix.” Treat it as “the place file changed,” then go verify the shop with the pass on patch notes.
By this point the listing is no longer a quiet experiment:
- Visits: about 38 million.
- Favorites: about 915k.
- Playing: about 2.7k at recent checks (concurrent numbers move hour to hour).
- Like ratio on tracker sites: very high, often quoted around 98%.
- Server size: still 35.
- Price: still free.
- Co-op tag: still on.
- Codes: still none.
- Maps: still not Forest / Desert / Lava.
“Still live” is the load-bearing sentence. A game can show a September update stamp and be empty. This one is not empty. Thousands of people are still claiming plots and repairing doors. That is why the build checklist and how to beat the worm stay on the wiki instead of moving to an archive.
What this timeline is waiting for
The next row is not a guessed version number. It is the next Roblox Updated date after 3 September 2026, written only when that stamp moves, plus whatever a live match can prove the same day: a new shop node, a new cash amount, a real code, or a blog post from Evil Worm Simulator we can quote. Until that row exists, history stops here on purpose.
If you are using this page to decide whether the game “died,” the concurrent count and the 38 million visits are your answer. If you are using it to decide whether your mortar muscle memory still works, play a match — the history of the listing cannot swing a spear for you. Pair this timeline with how to protect the door when you actually queue, and keep the tier list open only after you have confirmed the shop still sells the units those ranks describe.
Frequently Asked Questions
Quick answers to the most common questions.
When did Defend Your Base From Scary Worm come out?
28 February 2026, on Roblox, by Evil Worm Simulator (TreeTrunk_290). Place ID 85070260180613. It is still live as of the 3 September 2026 update stamp.
How fast did visits grow?
We do not have a public month-by-month chart. What we can say: the place launched at the end of February 2026 and by September 2026 the listing sits around 38 million visits and 915k favorites, with thousands still playing.
How big is the Evil Worm Simulator group?
September 2026 community snapshots put membership around half a million. We do not have a verified launch-day member count, so this page does not invent one. Joining the group is still the reward the experience description advertises.
Were codes added after launch?
No public working codes have shown up from launch through September 2026. The codes hub stays empty on purpose. Like-and-join is not a promo code.
Is the game still being updated?
The last proven publish is 3 September 2026. The listing is still populated. Whether the next studio save is a balance pass or a silent fix is something patch notes will only record after we can see it in a server.