Unit Tier List for Defend Your Base From Scary Worm
S through C by job on the plot — printers, spears, mortars, rares, the blue finisher, and the door — with honest gaps where names are missing.
This page is the role sheet behind the Tier List Hub. It ranks every defender we can actually point at in Defend Your Base From Scary Worm footage: spear throwers, mortars, money printers and farms, rare crate or roll units whose on-screen names are incomplete, the blue high-tier damage unit, and door upgrades. The Scary Worm is the boss those roles exist to beat, not a unit you place.
There is no public spreadsheet with every cost, range, and upgrade node. Full-clear videos and shorter runs agree on jobs, not on a 12-column stat card. When this page prints a number — first 450 cash, door near 400 HP, blue unit about 16,000 with about 120 damage, worm art near 999,999 max HP — it is observed footage, not an official datamine. Community ranking means “this role wins runs we watched.” It does not mean Evil Worm Simulator signed the letter.
S tier — economy and the boss killer
Money printer (economy). Printers are the S-tier purchase because they pay for everything else. Full-clear commentary repeats the same claim: each printer upgrade roughly doubles income, and that doubling beats a second farm on the same pad. Pink high-tier printers show up once a plot is printing hard. If you only remember one rank from this page, remember this: a starved shop cannot buy mortars or the blue unit, and spears alone do not outrun the worm’s heal. Details live on economy buildings and how to farm.
Blue high-tier damage unit (boss killer). Late in complete difficulty clears, a blue defender appears with a next-step cost around 16,000 and damage around 120. Commentators park it specifically to counter the worm’s healing and finish the boss after mortars have already been upgraded. We do not have a confirmed in-game display name from a datamine, so this wiki keeps the footage label: blue high-tier damage unit. It is S for the kill, not for wave 1. Buying it before printers and mortars exist is how a plot goes broke with a pretty pad and a chewed door.
A tier — splash and the door
Mortars (splash). Mortars are the mid and late clear tool. Full-clear runs keep them on the field through hard and impossible queues, and players in those videos would rather upgrade the mortar they have than drop two more unupgraded copies. Splash matters because the worm is a huge target that also nibbles the door; single-target spears leak when the boss is allowed to sit and chew. Placement notes are on turrets. Mortars stay A rather than S because they do not print cash and they do not, by themselves, win the heal race without the blue unit.
Wooden door — repair versus upgrade (door role). The door is not a unit, but it is the only HP that ends the match. Footage treats about 400 HP as the safe band; letting it fall into double digits is how a maxed mortar plot still loses. Repair is the panic button (later repairs in one video cost 800). Upgrade is the long-term HP and look — wooden into colored and diamond doors, with one commentary line that upgrades cap around level 28. Rank the habit as A: repair every nibble, upgrade when the shop is not starving mortars. The walkthrough is how to protect the door.
B tier — cheap DPS
Spear throwers (cheap DPS). Spears are the correct early pad-filler. They are cheap, they fire, and they exist so the first boss countdown does not meet an empty plot. They are B because they are a bridge. Once printers are online and mortars are affordable, footage starts talking about replacing spears, not stacking a twelfth copy. One full-clear video later swaps them for a tesla-style crate unit; that replacement is a rare roll, not a starter unlock, so it does not get a fake S-row here. Early spend order is argued on the starter ranking.
C tier — extra farms and unnamed rares
Farms. Farms exist and they make money. They sit in C because the same full-clear voice that loves printers says you do not really need the farms once a printer is upgrading. A farm can still be a parking-spot income building if your printer is already maxing and you have pad space. It is not the first 450-cash buy.
Rare crate or roll units. Footage includes “I got the rare one,” exclusive crates after a win, and later tesla-style or fire-themed rolls. Names and drop rates are not published in a form this wiki will treat as official. We will not fill this row with oil drills, anime collabs, or 67-game Galaxy crates. Until a real roster dump exists, rares are C for planning: nice when they land, not a reason to skip printers, mortars, or door repair. Spend gems after the clear, as the endgame loadout describes.
What this sheet is not
It is not a DPS simulator. It is not a complete name list. It is not a map tier list — this place is plot defense against one worm, not Forest versus Desert. If two community videos disagree on a cost, we keep the range and wait. If you need a concrete buy order instead of a letter, use best builds and the build checklist. If you need the kill sequence, use how to beat the worm with the wave planner.
Letters will move when someone records a clean shop UI or a datamine lands. Until then, fill roles in this order: printer, door repair, cheap spears, mortars, blue finisher, then crate gambling. That order is the whole meta we can defend.
Frequently Asked Questions
Quick answers to the most common questions.
Why is the money printer S if it deals no damage?
Because every mortar and the ~16k blue unit are bought with printed cash. Watch the economy page — footage treats printer upgrades as doubling income, which is the snowball.
Why are spear throwers only B tier?
They are the right cheap DPS for the first waves, then they get replaced. The starter ranking still wants some spears; the endgame loadout does not want a spear wall.
What is the blue unit’s real name?
We do not have a confirmed datamine name. Full-clear footage shows a blue high-tier defender at about 16,000 cost and about 120 damage used to finish the worm.
Should rare crate units be S because they are rare?
No. Rarity is not a role. Unnamed rolls stay C for planning until names and rates are public. Bank gems after a clear, then roll — see how to farm.
Is door upgrade better than door repair?
Repair keeps you alive; upgrade raises the ceiling. Footage keeps the door near 400 HP with repair, then spends spare cash on upgrades. How to protect the door walks both buttons.
Can I use a 67-game tier list here?
No. Different place, different roster. This sheet only ranks units observed in Defend Your Base From Scary Worm footage.