Guides

Defend Your Base From Scary Worm Guides Hub

Claim a plot, print cash, repair the wooden door, and out-DPS the smiling worm.

Last updated:

Guides Hub

This Guides Hub is the map for Defend Your Base From Scary Worm, the free Roblox tower-defense experience from Evil Worm Simulator (TreeTrunk_290, place 85070260180613). You join a server that holds up to 35 players, claim an empty night-grass plot with a concrete bunker and a wooden door, then spend cash on printers, farms, and units until a cream, segmented, smiling worm either dies or chews the door to zero. The wiki is built around that fail condition, not around filler maps or invented promo codes.

Start here if you just pressed Play. The getting started guide covers the first ten minutes: claiming a plot, spending the opening ~450 cash, choosing a printer versus a wall of spear throwers, and watching the door HP tick. If you already know how Roblox movement works but not this shop, jump to how to play for the core loop, co-op rules, win and lose conditions, difficulties, gems, and exclusive crates.

First session path

Most wipes happen because the door was ignored, not because the worm’s health bar looked scary. Official stills show that bar in the high hundreds of thousands, often around 748k on the way to 999,999, and footage shows the worm healing while it chews. Your job is not to stare at the boss. Your job is to keep income flowing and tap repair whenever the wood drops. Pair the beginner walkthrough with how to protect the door and how to farm before you worry about cosmetics.

The experience launched on 28 February 2026 and was last patched on 3 September 2026. There are no working public promo codes as of September 2026; the listing still advertises a like-the-game plus join-the-group bonus, which we track on the codes hub. Do not paste codes from Defend Your Base from 67 or from any Forest / Desert / Freezer / Lava map guide. Those belong to a different place.

Every guide on this wiki

Use this list as a table of contents. Each page is a full article, not a stub, and every internal link stays on this language with a trailing slash.

  • Getting started — first ten minutes on a fresh plot: 450 cash, printer versus spear throwers, repair the door, do not ignore the HP tick. Includes a real early-session video.
  • How to play — core loop, 35-player co-op, win and lose rules, difficulties, gems, and exclusive crates. Links controls, how to farm, and door defense.
  • How to beat the worm — full-clear plan from a complete all-difficulties run: printers, mortars, door repair, rare units, the ~16k blue unit, and gems after the clear.
  • How to protect the door — the wooden door is the only fail condition that matters. Keep it near 400 HP, repair instead of vanity upgrades, and stop the chew.
  • How to farm — printers and farms first, upgrade economy before vanity DPS, survive wave 13 cash pressure, then bank gems.
  • Controls — Roblox PC, mobile, and console movement, camera, shop placement, and the repair prompt, without invented keybinds.
  • Best builds — starter, mid, and endgame layouts: printer plus spears, then mortars, then the blue unit; fill the plot; split repair versus DPS in co-op.
  • Co-op on 35-player servers — claim your own plot, split repair versus DPS, and do not trust a stranger with YOUR door.
  • Difficulties — multiple difficulties exist; public names are incomplete; worm HP, cash pressure, and door chew get worse — not extra maps.
  • Gems and exclusive crates — gems after clears, exclusive crates after 100+ gems in footage, never roll while the door is ticking.

New reading

Three extra walkthroughs sit next to the originals if you already know how to claim a plot: co-op for 35-player etiquette, difficulties for what actually ramps, and gems and exclusive crates for the post-clear sink.

When you need rankings instead of walkthroughs, leave this hub for the tier list and the units roster. Patch notes live on updates.

How a typical match is supposed to feel

You spawn on night grass. You claim a bunker with a wooden door facing the lane. Cash starts near 450. A shop lets you drop economy buildings (printers and farms) and combat units (spear throwers early, mortars later, rare and blue units when you can afford them). Waves push, the worm eventually walks in with a boss countdown around 25 seconds, and the door HP starts ticking down while the worm heals. If the door hits zero, the run is over even if your mortars look impressive. If the worm’s bar hits zero first, you win that difficulty, collect gems, and can roll exclusive crates.

That loop is the same on a quiet server and on a packed 35-player server. Co-op does not change the fail condition; it only changes who is allowed to tap repair and who is allowed to dump DPS. Read how to play for the social rules and best builds for how to split those jobs.

What these guides will not do

They will not invent active codes. They will not import maps from the 67 title. They will not tell you that a maxed turret farm replaces door repair. They will not pretend a geometric placeholder screenshot is this game. Official art and footage for this place show the smiling cream worm, the concrete bunker, and the wooden door — that is the set you are defending.

If a page on this hub and a page on the tier list ever disagree about a number, treat footage and the live shop as the tie-breaker, then check updates for the 3 September 2026 patch. Shop prices move. The door rule does not: keep it near 400 and keep printers running.

Suggested reading order

Brand new: getting startedcontrolshow to protect the doorhow to farm.

Ready to clear: how to playbest buildshow to beat the worm.

Stuck on wipes: skip straight to the door guide, then farm, then the full-clear video page. Do not start a new match until you can explain why the wooden door is the fail condition and why a printer beats a vanity spear wall at minute one.

When the worm is already on the wood, close this index and open the door article. The hub is for choosing a page, not for watching the HP tick from the lobby.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Which guide should I open first in Defend Your Base From Scary Worm?

If you have not claimed a plot yet, start with getting started. If the worm is already chewing, open how to protect the door instead of rereading this hub.

Is this the same game as Defend Your Base from 67?

No. This wiki only covers Evil Worm Simulator's place 85070260180613. Ignore Forest, Desert, Freezer, and Lava map guides — they belong to the other title.

Are there working codes I should redeem before reading guides?

No public promo codes are active as of September 2026. Like the experience and join the group for the advertised bonus, then check the codes hub later.

Where do unit rankings live if this hub is only walkthroughs?

Combat value lives on the tier list and the units roster. Layouts that use those ranks are in best builds.

Do I need a video before I start a match?

No, but getting started and how to beat the worm each embed one real gameplay video mid-article if you want footage of the 450-cash open and a full clear.