Tier List

Tier List for Defend Your Base From Scary Worm

Ranked by role from live footage — economy, cheap DPS, splash, door work, and the boss killer — not a leaked stat sheet.

Last updated:

Tier List Hub

This hub is the ranking map for Defend Your Base From Scary Worm, the Roblox tower-defense place by Evil Worm Simulator (TreeTrunk_290, place 85070260180613). It went live on 28 February 2026 and was last patched on 3 September 2026. Servers hold up to 35 players, so a “best unit” is the piece that does its job on a shared plot, not a PvP 1v1 score.

Public datamines for this title are incomplete. YouTube full clears and casual runs show a short, repeatable roster: money printers and farms, spear throwers, mortars, unnamed rare crate or roll units, a blue high-tier damage unit that costs about 16,000 and hits around 120, and the wooden door that is not a unit at all. Promotional art paints the Scary Worm with a max HP near 999,999. We treat those numbers as observed footage, not as an official patch note.

How this list is ranked

We rank by role, not by rarity badges or copied names from other worm games.

  • Economy — printers that double income when upgraded, plus farms that lose the same comparison in full-clear commentary.
  • Cheap DPS — spear throwers that fill pads before the first boss countdown.
  • Splash — mortars that carry mid and late waves and stay in every complete difficulty clear we have watched.
  • Door — repair versus upgrade on the wooden door; keep it near 400 HP or the worm wins the race even if your DPS looks fine.
  • Boss killer — the expensive blue unit that outpaces the worm’s heal and finishes the fight.

That is why the unit tier list uses S / A / B / C instead of a fake 1–50 stat dump. If a creator never names a crate unit on screen, this wiki will not invent one. We also will not import Forest or Desert maps, oil drills, or anime collab towers from Defend Your Base from 67 — that is a different Roblox place.

Snapshot (community ranking from footage)

RankRoleWhat footage actually shows
SEconomy + boss killerMax the printer; park the ~16k / ~120 blue unit for the heal race
ASplash + doorMortars for full clears; repair the door every nibble, upgrade when cash is spare
BCheap DPSSpear throwers hold early waves, then get replaced
CExtra farms and unnamed raresFarms lose to printers; crate units stay unlabeled until a datamine exists

Use the snapshot to decide what to buy next, then jump into a focused page. New plots should open the starter ranking before the first 450 cash is gone. Late difficulties should open the endgame loadout so mortars, printers, the blue unit, and the door all exist on the same pad.

How to use the three ranking pages

The unit page is the role sheet: what each observed defender is for, what we refuse to fake, and how community ranking differs from an official balance table. The starter page is the first-450-cash argument — printer first versus a spear wall — plus the vanity purchases that stall a run. The endgame page is the full-clear shape: upgraded mortars, maxed printers, the blue finisher, a door that is still standing, and gems that wait until after the win.

Pair those rankings with the unit roster, not with a second copy of the same list. Turrets covers placement and filling every pad. Economy buildings covers printers, farms, cash, gems, and crates. Scary Worm covers healing, door chew, countdown, and difficulties. When you want a click-through plan instead of a rank letter, use best builds, how to farm, how to protect the door, and how to beat the worm.

Co-op changes the letter, not the role

A 35-player server can hide a greedy printer start if a neighbor already dropped spears. It cannot hide a dead door. If two plots share a worm angle, one player can print while the other repairs — the roles stay S and A, they just sit on different pads. Empty plots still lose because the worm only has to chew your door. Check the build checklist before the countdown, and use the wave planner so the first mortar is not still in the shop when wave 13 starts.

This hub will move a letter when footage or a real datamine justifies it. Until then, treat every number on these pages as observed, keep the door near 400, and spend the next upgrade on the role you are missing instead of a crate you cannot name.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Is this an official Defend Your Base From Scary Worm tier list?

No. Evil Worm Simulator has not published a complete unit datamine. Rankings here are community role ranks from observed footage, labeled as such on the unit tier list.

Why rank the wooden door if it is not a unit?

Because the worm chews the door, not your DPS total. Repair versus upgrade is the run-ending decision. Read how to protect the door alongside the A-tier door notes.

Where should a new player start in this hub?

Open the starter ranking before you spend the first 450 cash, then come back to the unit sheet once printers and spears are down.

Do you copy ranks from Defend Your Base from 67?

No. This wiki only covers place 85070260180613. Forest, Desert, oil drills, and other 67 roster names are not treated as confirmed here.

When do I switch from the starter list to the endgame list?

When mortars are affordable, printers are being upgraded, and the worm’s heal is beating your spears. That swap is the endgame loadout plus how to beat the worm.