Units

Turrets and Defenders in Defend Your Base From Scary Worm

Spear throwers for cheap early DPS, mortars for splash, and why an empty pad is a gift to the worm.

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Turrets and Defenders

Turrets are the combat half of a Defend Your Base From Scary Worm plot. You claim a base, face the wooden door, and fill grass with things that shoot before the Scary Worm countdown ends. This page covers the two defenders footage actually repeats — spear throwers and mortars — plus placement rules that matter more than a fake range stat. Economy buildings live on printers and farms. Letters live on the unit tier list. How to spend the first 450 cash lives on the starter ranking.

There is no complete public turret datamine. We will not invent fire rates, pierce counts, or a 20-row shop. What full-clear and casual videos agree on is role: spears are cheap early DPS, mortars are mid and late splash used in complete difficulty clears, and a later blue high-tier damage unit at about 16,000 cost and about 120 damage finishes the heal race. Rare crate or roll units show up without stable on-screen names. If a pad is empty, none of those roles exist on that angle.

Spear throwers — cheap DPS, not the clear

Spear throwers are the opening combat buy. They are inexpensive, they fire as soon as they hit the grass, and they exist so the first boss nibble is not a free chew on a pretty empty plot. On the tier list they are B: cheap DPS. That is a compliment for wave 1 and an insult if you still own twelve of them when mortars are in the shop.

Place spears on the path the worm actually walks toward your door, not in a symmetric ring “because it looks like a base.” A 35-player server can trick you into decorating the back of the plot while the chew happens on the front. One or two spears plus a printer is the community starter split. A spear wall with no income is how you arrive at later waves with the same damage you had at the tutorial shout.

Footage later replaces spears. One complete-run video sells them off for a tesla-style crate unit once the plot is printing. Treat that as a rare roll, not as a starter unlock, and do not plan your first 450 cash around a crate you have not opened. Until that roll happens, spears are the honest cheap DPS. Upgrade them only if the shop has nothing better and the door is already being repaired. Details on that opening argument are in getting started and best builds.

Mortars — splash that full clears keep

Mortars are the A-tier splash piece. They appear after income exists, they stay through hard and impossible queues in the long clear we have, and players in that footage would rather upgrade the mortar they placed than drop two more at base rank. Splash matters because the worm is a huge target parked on a door. Single-target spears leak when the boss sits and heals. Mortars cover the body.

Do not buy a mortar with the first 450 if you still lack a printer. Do not skip mortars because spears “already shoot.” The mid-game shop should start looking like: printer upgrading, a couple of spears holding the angle, first mortar down, door still near 400 HP. The late shop should look like: mortar ranks climbing, blue unit saving or placed, spears optional. That is the endgame loadout in combat form.

If cash is tight, tap the mortar upgrade before a second mortar. If pads are empty and cash is fat, a second mortar on a second angle beats a farm you do not need. How to farm explains why printers still win that comparison; this page just refuses to let splash starve because you bought another income dummy.

Placement: fill the plot, face the chew

“Fill the plot” does not mean spam. It means every pad that can see the worm should be doing a job. Empty pads are wasted range. Duplicate unupgraded spears on a back wall are wasted cash. The useful test is: if the worm is on the door, does this building shoot it or pay for a building that will?

  • Front angle — cheap DPS first, then mortars. This is where the chew happens.
  • Side pads — extra splash or a second printer if the front is already covered.
  • Back pads — economy, not a vanity spear you will never fire.
  • Door tile — not a turret. Repair and upgrade only. See how to protect the door.

Co-op placement is the same test with neighbors. If a teammate already stacked splash on a shared line, you can print. If they are decorating, you still need a mortar that sees your door. The worm does not have to win a vote. It has to chew one HP bar.

Use the build checklist before a countdown so you are not placing the first spear during “releasing boss in 25 seconds.” Use the wave planner to time the mortar swap so wave 13 is not a spear-only screenshot. When the heal race starts, placement will not save you without the blue finisher and a live door — that kill sequence is how to beat the worm.

A turret page that invented 40 named towers would be easier to pad and wrong. Put spears down early, put mortars down when you can rank them, fill the pads that face the worm, and leave crate legends in the shop until the door has survived a clear.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What turrets are confirmed in this game?

Footage consistently shows spear throwers as cheap early DPS and mortars as mid/late splash. A blue high-tier unit appears late. Rare crate units exist but are not fully named in public datamines.

Should I fill every pad with spear throwers?

Fill pads that can see the worm, but do not spend the plot on duplicate unupgraded spears. Printer first on a calm start — see the starter ranking.

When do I switch from spears to mortars?

After a printer is ticking and you can afford splash you will actually upgrade. Full clears keep mortars and prefer ranking them over extra copies.

Does placement matter in co-op?

Yes. A 35-player server does not shoot your angle for you. Face the chew on your door; the build checklist is per plot.

Where do printers go relative to turrets?

Back or side pads so front grass stays on splash. Income details are on economy buildings; combat pads stay on this page.

Are tesla or fire-themed turrets part of the starter shop?

Not in the opening footage we trust. They show up as later crate or replacement rolls. Do not plan hour one around them — best builds starts with spears and mortars.